Mutants & Masterminds: Gadget Guides

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  • GRR5509
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Gadget Guides is a collection of diverse devices for the Mutants & Masterminds Superhero... mehr
Produktinformationen "Mutants & Masterminds: Gadget Guides"
Gadget Guides is a collection of diverse devices for the Mutants & Masterminds Superhero Roleplaying Game, from armor and weapons to psychic crystals and steamtech. Each section of the book looks at a particular type of gadget, putting together the effects and modifiers from the Hero's Handbook to create a catalog of ready-to-use items.   It also includes expanded material on the inventing, artificing, and ritual rules from the M&M Hero's Handbook. What Power Profiles did for super-powers, Gadget Guides does for gear, making it a great character creation and in-play resource for both players and Gamemasters. Mecha Giant robots are a staple of the superhero genre, from the minions of supervillains to superheroes in their own right.  Gadget Guide: Mecha  looks at larger, particularly pilotable, robots and how to create and use them in  Mutants & Masterminds. Alien Tech In most comic book universes, like the Earth-Prime of  Freedom City  and  Emerald City,  humanity is not alone in the cosmos. Far from it, in fact. Any number of alien civilizations have contact with Earth, ranging from the lone survivors of long-lost worlds and peaceful explorers to invading empires, marauding warlords, or inhuman horrors. Each of these alien species has its own technology, used to further its purposes, and often so advanced as to appear like just another super-power to the inhabitants of a world of costumed heroes and villains. Alien Tech looks at technology and devices commonly used by aliens, and how to include them in your  M&M  series. Archaic Weapons Along with weapons, armor and protective gear are some of the first tools and technologies. Heroes lacking invulnerability, intangibility, or superhuman speed may rely on armor and other protective gadgets to survive the dangers of their heroics, and some make armor their primary theme. This Guide looks at all types of protective gadgets, from armor and shields to goggles and gas masks. Armor Along with weapons, armor and protective gear are some of the first tools and technologies. Heroes lacking invulnerability, intangibility, or superhuman speed may rely on armor and other protective gadgets to survive the dangers of their heroics, and some make armor their primary theme. This Guide looks at all types of protective gadgets, from armor and shields to goggles and gas masks. This product is forMutants & Masterminds  Third Edition. Asian Weapons Heroes and villains in pulp fiction and early comic books often wielded powers or weapons from "the mysterious East" and the fascination with Asian martial arts (and ninjas, in particular) in the 1980s made various historic Asian weapons a superhero staple. This Guide looks at archaic Asian weapons and those commonly used to supplement unarmed martial arts, along with gadgets employed by ninjas. Biotech Medical science has long sought ways to cure, heal, and improve the human condition, but the knowledge to heal also comes with the knowledge to harm, and the science of improving life can also twist it in a variety of ways. Biotech looks at biological technology, from cloning and genetic engineering to biometrics, forensics, bio-modification, biological equipment, and biochemicals. Robots As heroes, villains, and legions of minions, robots have been a staple of superheroes since the days of the first comic strips. Although they have become more sophisticated as real-world technology has moved ever closer to the mechanical marvels of comic books, robots remain common technology for both heroes and villains. This  Gadget Guide  looks at creating robots of all types in  M&M  game terms, and includes five sample robot archetypes!
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