Like Fighting Fire with a Molotov Cocktail Wisely did Ibn Schacabao say, that happy is the tomb where no wizard hath lain, happy the town whose wizards are all ashes, and happy the line manager whose wizards hath filled in their timesheets for this Sabbat-night.
The Laundry—that top-secret, bottom-drawer branch of British espionage—was founded to ensure that magic is kept under control, and that no-one summons the Great Old Ones ahead of schedule. The best way to fight magic is with more magic, which is a little like fighting fire by hitting it with a molotov cocktail.
License to Summon explores the dark side of Computational Demonology and arcane science within the Laundry, as well as the magic of other agencies... and other entities.
• New spells, new gadgets, new ways to end the world!
• The game of Lovecraftian spy thrillers, with a touch of zombies, long-lost Nazis, terrorist cults, foreign agents, and Her Majesty’s Civil Service
• Fans of The Laundry Files novels, by Hugo-award winning novelist Charles Stross, will love this game; fans of Paranoia will dig the touch of geeky, The Office-style humor
• Compatible with Call of Cthulhu, and with a ton of crossover sales potential! License to Summon (for The Laundry Files)