AGOT: On Dangerous Grounds

AGOT: On Dangerous Grounds
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The second Chapter Pack in the A Tale of Champions cycle for A Game of Thrones: The Card Game has... mehr
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The second Chapter Pack in the A Tale of Champions cycle for A Game of Thrones: The Card Game has recently gone on sale, and the first Chapter Pack has already made an impact on the tournament scene. Today, as we look forward to the third Chapter Pack, On Dangerous Grounds, we welcome the insight of guest writer, Matt Ley. The 2006 World Champion and a perennial participant of the top 8 at Gen Con tournaments, Matt has previously contributed to the game through playtesting and remains one of the most charismatic members of the community.
Matt Ley shares his appreciation of the A Tale of Champions cycle and some of the exciting, new cards from On Dangerous Grounds:
Anyone who has played A Game of Thrones: The Card Game with me during the last decade (in either CCG or LCG format) will know I love uniques. Almost all of us play the game because we love the world and characters that George R.R. Martin created, and we are lucky that the game mechanics live up to the subject material, something that does not always happen?
As part of this love for the world of Westeros and the game?s underlying mechanics, there is something to be said about beating your opponent into the ground using one of your favorite characters, rather than what I like to call ?random chud #47.? Don?t get me wrong: non-unique, non-named, generic personalities and locations certainly have their place in the game. But I hold a special place in my heart for the characters I root for while reading (and now watching) George R.R. Martin?s world. Long story short, I would just much rather have Jaime Lannister beat you than some castellan of some rock!
This is why I am so excited for the current cycle of cards. Many of its cards really make uniques matter again. There are already a few great cards that reward you for playing uniques, or (more often) punish your opponent for fielding nameless chuds. Seductive Promise (Core Set, 175) steals their best non-unique. Wintertime Marauders (A Change of Seasons, 47) is probably the most powerful of the Winter or Summer cycle of cards, and it repeatedly controls your opponent?s non-uniques.
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